- Do I Want Phys Dmg Percent Or Crit Chance 1
- Do I Want Phys Dmg Percent Or Crit Chance 2
- Do I Want Phys Dmg Percent Or Crit Chance Free
- Do I Want Phys Dmg Percent Or Crit Chance 3
My question is if it is worth it to craft a bow White Bow on up? I have level 72 Ranger that was spec'ed a Piscator elemental wander before 1.20, but now I want to run a physical Split crit bow ranger. But now I need a crit bow, but they are hardly ever sold and when they do they are going for insane amounts. I saw a decent 5L Bow going for 18ex, it had a little over 8% crit and 300 pDps. So would it be best to find a high ilvl Harbinger white bow, 6s5L the thing then Alt it to get the best Physical percent, then regal, then go to Tora? Last edited by MartinDeShade on Sep 18, 2014, 5:07:40 AM | Posted by MartinDeShade on Sep 18, 2014, 5:07:10 AM |
Well since you are barely into maps and you can't drop a high Ilevel bow, then you are going to have to buy that too. And have you ever tried rolling Alts at a bow before? It will probably take you hundreds of Alts or maybe more than that. Then you Regal it and craft it which is no big deal. But next you have to six socket it - a couple hundred jewelers unless you are lucky. And last, you get to 5L or 6L it with 100s or thousands of fusings. You can buy one of these bows 5 linked in rampage for 5-8 Ex depending on the DPS, however in Standard the base price is somewhere around 30 Ex. So since you are in Standard, my advice to you is to get crafting. Spending 5-12Ex to craft a 5L Harbinger seems entirely worth it -- if you have the time, patience, and currency - and hopefully some luck. PS - You can also try grabbing a high crit% Harbinger (45-50% crit) Alcing it, then rolling chaos at it until you get something good. I have been lucky doing this on a few occasions. Last edited by Skywalkerfx on Sep 18, 2014, 12:35:34 PM | Posted by on Sep 18, 2014, 12:02:28 PM |
I needed a crit bow too and had very little currency to spend (~20 alts). In this case I'd say using vendor recipes and master crafting is safer since you can guarantee at least 2 decent rolls. So starting with a white (ilvl72 in my case) you can vendor it with a rare rustic sash and a blacksmith whetstone for the 'whicked' prefix: 70-89% added phys dmg. I wouldn't take anything below 85% though. If vendor offers a low roll, use the recipe with a white/blue sash to reset the recipe. Once you get a decent wicked roll, augment the bow and pray to RNGesus for a mid-high roll on a good stat like attack speed or a high flat phys. If successful, pray some more and regal it. After that you can add a master crafted mod to get whatever you are missing. If you get a crap roll, you can do the starting vendor recipe again. Note this method is still heavily luck based, but you will spend less currency than just spamming alts. Also note that spamming alts can potentially get you a much better bow, depending on the ilvl. Anyway 'pics or it didn't happen' so here's my precious: I had some insane luck and crafted that in just one attempt. Currently has ~275 pdps and with multiple crafted mods (Elreon level 8) I could add hybrid phys%/accuracy on top of crit chance and boost it to over 300 pdps. | Posted by Ark20 on Sep 18, 2014, 12:49:55 PM |
Posted by on Sep 18, 2014, 3:09:27 PM | |
' Who said I wasn't into Maps or that was my main character. I have got 3 other characters that are higher level than her. I am hoping to use my Ranger for no regen maps. I can easily get an ilvl 73 Harbinger(to get the top level damage%), but I don't have many high level maps to get a ilvl 77(to get the top level of crit). My question is how many alts will I likely need. I have 24 stacks of alts(480) right now. | Posted by MartinDeShade on Sep 19, 2014, 6:36:09 AM |
As long as you can get a 73 ilvl bow, you can get Tryannical which is the highest level % mod. You give up the top flat physical roll, flaring, by not using a 77. But you can still craft a very good bow. The answer to your question for how many alts it takes you depends on what you are trying to accomplish, and your tolerance. I would give you a very rough estimate of 1 tyrannical roll per 500 alts. The issue, and cost arises is that it's not only tyrannical you want, but tyrannical with a usable suffix which would take a few thousand. Or would you be willing to accept Cruel or Bloodthirsty.or even a flat physical roll and plan to benchcraft some % phys. I find with crafting you really need to determine your end goal, and then figure out the ways you can feasible get there. Your question of how many alts would it take is impossible to answer unless we know exactly what you are trying to create and what mods you want - and even then it's a guess or estimate as we don't have definitive data, just our experiences.and RNG is still in play. My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885 My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 | Posted by Asidra on Sep 19, 2014, 7:07:11 AM |
yesterday I tried this path with no hope on creating decent bow as I've got like few chaos worth of currency: ilvl 73 - took me 1 sash+stone for 83ipd, 1 aug for the crit chance. Regal gave me 15 accuracy. I'm not familiar with the affixes in POE so I'm not sure if I can still upgrade it with hybrid mod later on when Elreon and Tora are high level. | Posted by on Sep 19, 2014, 10:29:07 AM |
I dont really have too much to add, but in my opinion is unless you have mass currency its not really worth it to craft up. In my experience it is better to just buy the item you want and you will spend way less. I know its a generalization, but it is a 1:1500 chance to 6L an item. That alone is 23-25 EX in fuze alone.though you can get lucky, or be VERY unlucky. For that currency you can buy an AMAZING bow that is crafted how you want with currency to spare. Or, you can find stuff on the ground like: I have a couple others that id'd really well. threw flat damage on them for a chaos, turned out great! I just noticed.its not qual'd yet either. Last edited by SlashaLO on Sep 19, 2014, 11:09:18 AM | Posted by on Sep 19, 2014, 11:06:30 AM |
' Unless I'm wrong.which I could be you can only craft 1 master craft on an item | Posted by on Sep 19, 2014, 11:10:49 AM |
' lvl 8 Elreon provides 'can have multiple crafted mods' craftable mod. I'm just not sure I can still have a usefull one crafted on this bow. | Posted by on Sep 19, 2014, 12:11:56 PM |
Id say if you think you are making enough crit hits then raise crit dmg. If you never see any crit hits, raise crit chance. Thanks for the help, I'm at 29% crit chance with 200 crit damage. I think I'm going to boost chance by 10 percent and then boost damage after that. Thanks again. Sep 19, 2014 I have level 72 Ranger that was spec'ed a Piscator elemental wander before 1.20, but now I want to run a physical Split crit bow ranger. But now I need a crit bow, but they are hardly ever sold and when they do they are going for insane amounts. I saw a decent 5L Bow going for 18ex, it had a little over 8% crit and 300 pDps. I would consider swapping out that mundus for crit chance. Without actually doing the math right now, I'm betting that over the course of, say, 1000 attacks, your average damage will be higher with a bit more crit chance and a bit less weapon damage, especially if you move those melee weapon cp to precise strikes.
Stats or Attributes in Elder Scrolls Online can be a little hard to understand sometimes. Descriptions aren't always overly clear and sometimes it is difficult to calculate what increasing one stat will actually do for your character and your skills. Below are the in game descriptions of each Attribute and there will be further explanations of these below. These Stats have changed drastically in Patch 1.6. The information below has been changed to reflect this patch.
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Little did you know, that's only a 2% or 3% critical chance increase, so for the whole pet, you might get 8% or 12% critical chance increase. Because critical rating in higher concentrations is more effective. Let's say you have 24 critical rating on a piece of gear - you're going to have a 1% higher chance of getting a critical. Item Showcase Just looted that 4T1 amulet. What should I do and what build would use that build? You're at 50% crit chance Barrage. Phys and ele dmg is good.
Please see the Effects page for a list of buffs and debuffs that can be applied to your chracter.
Please see Battle Leveled status for understanding how One Tamriel affects leveling. Spotify app language settings.
If you want to see a detailed beginner's guide, please see this article, or watch the video below:
ESO Attributes
Upon leveling your character you will be awarded 1 Attribute point. You will have received a total of 64 Attribute points by the time you reach Champion 160. These can be spent in Magicka, Health or Stamina. As of Patch 1.6, Soft Caps have been removed and Overcharge no longer exists.
Magicka | Determines how many Magicka abilities you can cast and how effective those abilities are. Magicka recovers over time. That recovery is reduced during combat. Staff Weapon Damage is based on Magicka. |
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Health | Determines the amount of damage you can take in combat and how much Healing you can receive. Health recovers over time. That recovery is reduced during combat. |
Stamina | Determines how many Stamina abilities you can use and how effective those abilities will be. Sprint, Bash, Sneak, Roll Dodge and Break Free all consume stamina. Stamina recovers over time. That recovery is reduced during combat. Sword, shield, axe, mace, bow and dagger Weapon Damage is based on your Stamina. |
Do I Want Phys Dmg Percent Or Crit Chance 1
Maximum Magicka | Affects how many Magicka abilities you can cast and how effective those abilities will be. Stave Weapon damage is based on your Maximum Magicka. |
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Maximum Health | Affects the amount of Damage you can take before dying |
Maximum Stamina | Affects how many Stamina abilities you can use and how effective those abilities will be. Sword, shield, axe, mace, bow and dagger Weapon Damage is based on your Maximum Stamina. |
Spell Damage | Affects how much Damage or Healing your Magicka-based abilities and weapons cause. |
Spell Critical | Gives your Magicka-based abilities and weapons a chance to do Critical Damage |
Spell Resistance | Decreases the amount of Damage you take from Magical Attacks |
Magicka Regeneration | When in combat, you recover [x] Magicka every two seconds. |
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Health Regeneration | When in combat, you recover [x] Health every two seconds |
Stamina Regeneration | When in combat, you recover [x] Stamina every two seconds |
Weapon Damage | Affects how much Damage or Healing your Stamina-based abilities and weapons cause. |
Weapon Critical | Gives your Physical Attacks a chance to do Critical Damage |
Physical Resistance | Decreases the amount of Damage you take from Physical Attacks. |
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Maximum Magicka - Spending a point in Magicka will increase your Maximum Magicka by 111. This will allow you to cast more magicka-based abilities. These abilities have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.
- NOTE: Increasing Magicka will increase the damage/healing of ANY skill that requires Magicka to use: Weapon, Class, Guild or otherwise.
Maximum Health Airborne dmg mhw. - Spending a point in Health will increase your Maximum Health by 122. This Attribute increases by 156 per level whether you put a point into it or not.
Maximum Stamina - Spending a point in Stamina will increase your Maximum Stamina by 111. This will allow you to use more Stamina-based abilities. These abilities will have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.
![Phys Phys](/uploads/1/3/4/3/134360548/779522908.png)
- NOTE: Increasing Stamina will increase the damage/healing of ANY skill that requires Stamina to use: Weapon, Guild, Armor or otherwise.
- Magicka Regeneration - This is the rate your Magicka regenerates while in combat.
- Health Regeneration - This is the rate your Health regenerates while in combat.
- Stamina Regeneration - This is the rate your Stamina regenerates while in combat.
Spell Damage - This Attribute increases damage/healing done by spells. Spells are ANY skills that use Magicka. This Attribute goes up 1.5 per level.
Spell Critical - This Attribute increases the chance of your spells to do critical damage/healing. Each player has a base Spell Critical of 10%. The amount required to increase your Spell Critical increases in number as you level. Flat +4% are not factored into this and act separately.
Do I Want Phys Dmg Percent Or Crit Chance 2
- NOTE: Critical Hits do 50% increased Damage or Healing
Spell Resistance Plex client mac os x download. - This is your resistance to any damage that is Magic, Fire, Frost, Shock etc.
- NOTE: Poison and Bleeding are Physical Damage.
- Spell Resistance is provided by Armor on a 1 to 1 basis.
![Dmg Dmg](/uploads/1/3/4/3/134360548/590936299.jpg)
Weapon Damage - This attribute effects the amount of damage you do with ANY skills that use Stamina.
Do I Want Phys Dmg Percent Or Crit Chance Free
Camera raw 8 download mac. Weapon Critical - This Attribute increases the chance of your stamina-based abilities to deal critical damage/healing. Each player has a base Weapon Critical of 10%. The amount required to increase your Weapon Critical increases in number as you level. Flat +4% are not factored into this and act separately.
Physical Resistance - This Attribute reduces the damage taken from any Physical Damage source.
- NOTE: Poison and Bleeding are Physical Damage.
- NOTE: Each point of armor you have will also grant 1 point of Spell Resistance
- NOTE: A piece of Light Armor grants 1/4th of the mitigation of an equivalent piece of Heavy Armor.
- NOTE: A piece of Medium Armor grants 3/4th of the mitigation of Heavy Armor.
Do I Want Phys Dmg Percent Or Crit Chance 3
Critical Resistance - Reduces the bonus damage caused by a Critical Hit, and with enough, can reduce the bonus damage to 0. The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number). For VR 14s this number is 3200.
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